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	<title>Comments for Binary Swan</title>
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	<link>http://www.binary-swan.com</link>
	<description>011000100110100101101110011000010111001: Games played different</description>
	<lastBuildDate>Tue, 26 Jan 2010 10:40:31 -0700</lastBuildDate>
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		<title>Comment on Torchlight: Items enable narrative by Eddeman</title>
		<link>http://www.binary-swan.com/torchlight-items-enable-narrative/comment-page-1/#comment-233</link>
		<dc:creator>Eddeman</dc:creator>
		<pubDate>Tue, 26 Jan 2010 10:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=476#comment-233</guid>
		<description>I&#039;ve played Torchlight myself, but I can&#039;t say I&#039;ve had the same kind of experience from any of the items I found. I&#039;ve had it in other games, but so far I&#039;ve been changing my gear so fast I&#039;ve never really become attached to anything or found any item that has changed my playstyle. Maybe that (along with the lack of a good story) is why I have yet to finish the game and I&#039;m not compelled to do so anytime soon.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played Torchlight myself, but I can&#8217;t say I&#8217;ve had the same kind of experience from any of the items I found. I&#8217;ve had it in other games, but so far I&#8217;ve been changing my gear so fast I&#8217;ve never really become attached to anything or found any item that has changed my playstyle. Maybe that (along with the lack of a good story) is why I have yet to finish the game and I&#8217;m not compelled to do so anytime soon.</p>
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		<title>Comment on iPhone Gaming: Freedom from Expectation by iPhone Gaming: Freedom from Expectation &#124; Binary Swan &#124; Console Gaming</title>
		<link>http://www.binary-swan.com/iphone-gaming-freedom-from-expectation/comment-page-1/#comment-167</link>
		<dc:creator>iPhone Gaming: Freedom from Expectation &#124; Binary Swan &#124; Console Gaming</dc:creator>
		<pubDate>Mon, 28 Dec 2009 06:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=451#comment-167</guid>
		<description>[...] post by Gerard Delaney  [...]</description>
		<content:encoded><![CDATA[<p>[...] post by Gerard Delaney  [...]</p>
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	<item>
		<title>Comment on Seasonal typing by lonelyspacepanda</title>
		<link>http://www.binary-swan.com/seasonal-typing/comment-page-1/#comment-153</link>
		<dc:creator>lonelyspacepanda</dc:creator>
		<pubDate>Sun, 20 Dec 2009 16:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=447#comment-153</guid>
		<description>Love your writing man, so the sooner you come back the better.  How about some reflections on 2009&#039;s best (or maybe least) talked about games?</description>
		<content:encoded><![CDATA[<p>Love your writing man, so the sooner you come back the better.  How about some reflections on 2009&#8217;s best (or maybe least) talked about games?</p>
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	<item>
		<title>Comment on Drop Into Your Mind by Gerard Delaney</title>
		<link>http://www.binary-swan.com/drop-into-your-mind/comment-page-1/#comment-112</link>
		<dc:creator>Gerard Delaney</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=410#comment-112</guid>
		<description>Hi Matt,

Sorry for the late reply to your comment (and not having easy to find contact details on the site). It is perfectly fine to link this piece on your site. Thanks for making an enjoyable game</description>
		<content:encoded><![CDATA[<p>Hi Matt,</p>
<p>Sorry for the late reply to your comment (and not having easy to find contact details on the site). It is perfectly fine to link this piece on your site. Thanks for making an enjoyable game</p>
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	<item>
		<title>Comment on Drop Into Your Mind by Matt Lazar</title>
		<link>http://www.binary-swan.com/drop-into-your-mind/comment-page-1/#comment-110</link>
		<dc:creator>Matt Lazar</dc:creator>
		<pubDate>Sun, 22 Nov 2009 19:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=410#comment-110</guid>
		<description>Hello,

  My name is Matt Lazar and I am the producer on Devil&#039;s Tuning Fork.  I wanted to say thanks for reviewing our game.  Also I could not find your contact info and I wanted to ask you if it was alright to link your review on our website?</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>  My name is Matt Lazar and I am the producer on Devil&#8217;s Tuning Fork.  I wanted to say thanks for reviewing our game.  Also I could not find your contact info and I wanted to ask you if it was alright to link your review on our website?</p>
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		<title>Comment on &#8220;The Level&#8221; by Tweets that mention “The Level” &#124; Binary Swan -- Topsy.com</title>
		<link>http://www.binary-swan.com/the-level/comment-page-1/#comment-88</link>
		<dc:creator>Tweets that mention “The Level” &#124; Binary Swan -- Topsy.com</dc:creator>
		<pubDate>Thu, 12 Nov 2009 03:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=398#comment-88</guid>
		<description>[...] This post was mentioned on Twitter by Iain Andrews, Gerard Delaney. Gerard Delaney said: New Blog Post: &quot;The Level&quot; http://www.binary-swan.com/the-level/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Iain Andrews, Gerard Delaney. Gerard Delaney said: New Blog Post: &quot;The Level&quot; <a href="http://www.binary-swan.com/the-level/" rel="nofollow">http://www.binary-swan.com/the-level/</a> [...]</p>
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		<title>Comment on There are No Good Zombie Games by Lyndon</title>
		<link>http://www.binary-swan.com/there-are-no-good-zombie-games/comment-page-1/#comment-54</link>
		<dc:creator>Lyndon</dc:creator>
		<pubDate>Wed, 28 Oct 2009 04:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=373#comment-54</guid>
		<description>I totally agree. Hopefully DoubleBear&#039;s ZRPG finally gets it right. 
http://www.doublebearproductions.com/?page_id=7</description>
		<content:encoded><![CDATA[<p>I totally agree. Hopefully DoubleBear&#8217;s ZRPG finally gets it right.<br />
<a href="http://www.doublebearproductions.com/?page_id=7" rel="nofollow">http://www.doublebearproductions.com/?page_id=7</a></p>
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		<title>Comment on There are No Good Zombie Games by Gerard Delaney</title>
		<link>http://www.binary-swan.com/there-are-no-good-zombie-games/comment-page-1/#comment-53</link>
		<dc:creator>Gerard Delaney</dc:creator>
		<pubDate>Wed, 28 Oct 2009 03:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=373#comment-53</guid>
		<description>&lt;a href=&quot;#comment-52&quot; rel=&quot;nofollow&quot;&gt;@Scott &lt;/a&gt; 
It would be interesting to see if they could implement a bonus system without making the game overly competitive. I had the idea of giving some players hidden objectives that would net them unique weapons / items but would involve going to places away from the main path of a level, trying to encourage the team to go somewhere for a single player&#039;s selfish gain.</description>
		<content:encoded><![CDATA[<p><a href="#comment-52" rel="nofollow">@Scott </a><br />
It would be interesting to see if they could implement a bonus system without making the game overly competitive. I had the idea of giving some players hidden objectives that would net them unique weapons / items but would involve going to places away from the main path of a level, trying to encourage the team to go somewhere for a single player&#8217;s selfish gain.</p>
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		<title>Comment on There are No Good Zombie Games by Scott</title>
		<link>http://www.binary-swan.com/there-are-no-good-zombie-games/comment-page-1/#comment-52</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 28 Oct 2009 03:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=373#comment-52</guid>
		<description>Very insightful post.

One of my favorite zombie movies is 28 Days Later.  It does a great job of asking &quot;who are the real monsters?&quot;

I&#039;d be interested to see if this could be implemented in a game.  L4D is almost there, seeing as how one rogue person can really bring down a team.  In a way, I guess the times you lose in L4D are more faithful to filmic interpretations of zombie movies.

Perhaps if a player got a bonus for being the last one standing it would inspire more selfish play?</description>
		<content:encoded><![CDATA[<p>Very insightful post.</p>
<p>One of my favorite zombie movies is 28 Days Later.  It does a great job of asking &#8220;who are the real monsters?&#8221;</p>
<p>I&#8217;d be interested to see if this could be implemented in a game.  L4D is almost there, seeing as how one rogue person can really bring down a team.  In a way, I guess the times you lose in L4D are more faithful to filmic interpretations of zombie movies.</p>
<p>Perhaps if a player got a bonus for being the last one standing it would inspire more selfish play?</p>
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		<title>Comment on There are No Good Zombie Games by Sparky Clarkson</title>
		<link>http://www.binary-swan.com/there-are-no-good-zombie-games/comment-page-1/#comment-51</link>
		<dc:creator>Sparky Clarkson</dc:creator>
		<pubDate>Wed, 28 Oct 2009 03:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.binary-swan.com/?p=373#comment-51</guid>
		<description>The connection between WWII games and zombie games is an interesting one. Nazis and zombies share the property that they offer guilt-free fragging -- one because they are a popular instance of personified evil, the other because they&#039;re already dead. Zombies offer the additional advantage that they do not need to act like intelligent human beings, allowing the developer to use greatly simplified AI without affecting the player&#039;s suspension of disbelief (if they so choose). Developers can therefore advance their design and presentation using a fiction that allows them to avoid thoughtfully considering the implications of a game&#039;s power fantasy.</description>
		<content:encoded><![CDATA[<p>The connection between WWII games and zombie games is an interesting one. Nazis and zombies share the property that they offer guilt-free fragging &#8212; one because they are a popular instance of personified evil, the other because they&#8217;re already dead. Zombies offer the additional advantage that they do not need to act like intelligent human beings, allowing the developer to use greatly simplified AI without affecting the player&#8217;s suspension of disbelief (if they so choose). Developers can therefore advance their design and presentation using a fiction that allows them to avoid thoughtfully considering the implications of a game&#8217;s power fantasy.</p>
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