Personal Fantasy
Final Fantasy XIII is a game that I am really unsure about. The pervasive warcry of “a step backward” from the gaming press and fans has set up a discussion that I feel requires one to take sides on the truth of that statement. Michael Abbott’s Deep Fantasy post at The Brainy Gamer avoids this framing to focus on the depth of the narrative elements of the game and the creation of some positive female lead characters. In doing so he cites Simon Ferrari’s analysis from Chungking Espresso to argue that the paring back of the game systems is what allowed the narrative to shine through: ”ease the complexity of the game’s formal systems and increase the complexity of the game’s storytelling”.
The Final Fantasy series is nothing if it is not a journey. The places you go on that journey are the story arcs and moments of character development whilst the landmarks are FMV cutscenes and orchestral scores but the vehicle is always the gameplay; the motive force bringing you to the next stop on your travels.
The vehicle of FFXIII was supplied to me in a very careful and deliberate way. As a result I felt confident in my understanding of the game systems and my ability to guide this vehicle along the journey, which I suspect was the designers intention. By fostering this high level of player comprehension the complexity of the storytelling is allowed to shine through, unimpeded by player frustration. Where I differ from Michael is that I cannot agree on the gravity and importance of certain scenarios and characters within the narrative. This is not because he was incorrect in the identification of places and landmarks along his journey but because we were driving different vehicles. The level of player understanding fostered by FFXIII meant that my party was configured to be the set of abilities and paradigms I needed to traverse the current series of combat puzzles. The journey of FFXIII for me did not elevate Lightning l suspect it did for Michael. This is because she did not occupy a central position in the gameplay the filter through which, as a player, I combine the narrative elements.
Personally my narrative experience of videogames is that of gameplay as a lens to interpret the elements more traditionally associated with storytelling. Whilst reflecting on what stood out in the narrative of Final Fantasy XIII I thought of the strength of Fang and to a lesser extent the personal stories of Hope and Lightning whilst Sazh and Snow barely register in my recollection beyond their early actions. I am unsure of the exact breakdown but I feel that the game is balanced in how the amount of development it provides for each member of the ensemble cast. The only difference I could find is that Fang was almost always the leader of my party with Lightning and Hope in tow. My personal vehicle on this particular Final Fantasy journey is what enabled a subjective narrative experience.
What is exciting is that even with such a wealth of content FFXIII was able to provide a cohesive narrative journey through places and landmarks across the different vehicles created by player choice. I am unsure about Final Fantasy XIII because I have found that the slow and methodical introduction of gameplay elements and characters, the first port of call when crying “a step backward”, is precisely what was needed to enable personalization of the narrative. To give me what I needed to play the game and enough of each character to feel a connection no matter who formed the parts of my vehicle. This was unexpected.




