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	<title>Binary Swan &#187; The Devil&#8217;s Tuning Fork</title>
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		<title>Drop Into Your Mind</title>
		<link>http://www.binary-swan.com/drop-into-your-mind/</link>
		<comments>http://www.binary-swan.com/drop-into-your-mind/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 12:00:13 +0000</pubDate>
		<dc:creator>Gerard Delaney</dc:creator>
				<category><![CDATA[Alternate gameplay]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[Indie games]]></category>
		<category><![CDATA[The Devil's Tuning Fork]]></category>

		<guid isPermaLink="false">http://www.binary-swan.com/?p=410</guid>
		<description><![CDATA[
I have a game recommendation for you dear reader. I know it might be hard to drag yourself away from your game of Left 4 Call of Assassin&#8217;s Age: Origins 2, trust me I am thankful that you even have the time to read these first couple of sentences. If you will indulge me further [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-large wp-image-412" title="DTF026" src="http://www.binary-swan.com/wp-content/uploads/2009/11/DTF026-1024x576.jpg" alt="DTF026" width="604" height="339" /></p>
<p>I have a game recommendation for you dear reader. I know it might be hard to drag yourself away from your game of <em>Left 4 Call of Assassin&#8217;s Age: Origins 2</em>, trust me I am thankful that you even have the time to read these first couple of sentences. If you will indulge me further then take this piece of advice: give <a href="http://www.devilstuningfork.com/index.php">Devil&#8217;s Tuning Fork</a>, the 30 minute play through it deserves. This free independent PC title reminds me of my experience with Mirror&#8217;s Edge because of two key similarities.</p>
<ol>
<li>Devil&#8217;s Tuning Fork is a first person game that does not need weapons to achieve it&#8217;s aim. It leverages the potential for engagement that a first person perspective holds without the explosions.</li>
<li>The visual style of the game is intimately tied to the player&#8217;s engagement with the world.</li>
</ol>
<p>In Devil&#8217;s Tuning Fork you are a child who is exploring his/her own coma state which you fall into at the outset. You must explore this space using a Tuning Fork to send out sound waves which move across all surfaces illuminating their moving textures briefly. It is a simple mechanic that creates some amazing visual set pieces all as a result of the your own actions. The sound waves have a functional purpose in lighting the path you must walk, highlighting false floors that cause you to fall and activating chimes that engage moving platforms allowing progress. Each soundwave reveals a dynamic moving world as if you are trying to kickstart your brain, to shake off the darkness of the coma. The moving walls when briefly illuminated are sometimes disorienting, giving a false sense of movement, the jarring moments as you try to force your way out of this mental prison.</p>
<p><img class="aligncenter size-large wp-image-411" title="DTF013" src="http://www.binary-swan.com/wp-content/uploads/2009/11/DTF013-1024x576.jpg" alt="DTF013" width="599" height="337" /></p>
<p>The story elements are thin on the ground which combined with the visual effects provide a nice frame to fill in the gaps and make of this world what you wish. The crescendo of effects in a game such as <em>Left 4 Call of Assassin&#8217;s Age: Origins 2 </em>might result in  a complex and visceral experience begging to be analyzed and thought about but I feel, dear reader, that a simple game with simple ideas can be a memorable one as well. Devil&#8217;s Tuning Fork is one such game, and it is not something I feel I will forget soon.</p>
<p>Take the time to explore <a href="http://www.devilstuningfork.com/index.php">Devil&#8217;s Tuning Fork</a>, I am sure that there will always be time for <em>Left 4 Call of Assassin&#8217;s Age: Origins 2.</em></p>
<p><em><br />
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